Nine Realms of Norse Mythology: Every World the Vikings Believed Existed
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Nine Realms of Norse Mythology: Every World the Vikings Believed Existed

BookOfWorldHistory June 10, 2026 11 min · 2,193 words
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In Norse belief, the universe was not one world. It was nine, all connected by a giant tree whose roots held everything together. Some realms were bright and full of light. Some were frozen wastelands. One was a dark underground kingdom ruled by the daughter of a trickster god. And all of them were heading toward the same ending — a fire that would consume everything, from which something new would eventually rise.

The Vikings did not believe the universe was one place. They believed it was nine, all of them existing in and around the roots and branches of an enormous tree called Yggdrasil that stood at the center of everything. Some of these realms are well known today — Asgard shows up in Marvel films, Midgard is a word gamers recognize, Ragnarök has been turned into a Netflix show. But most people have only a loose sense of what the actual Norse cosmological picture looked like, which nine worlds existed, who lived in them, and how they all related to each other. The answer is more complicated than pop culture suggests, and it has an extra layer of difficulty built in: we do not have a complete, reliable, original account of the nine realms. What we have are fragments of old poetry, a medieval Icelandic scholar writing two centuries after the Viking Age ended, and the knowledge that his account was shaped by his Christian faith in ways that changed some of what he recorded. The nine realms described below are the best reconstruction we have — but they should be understood as a reconstruction, not a photograph.

Yggdrasil the World Tree connecting all nine realms of Norse cosmology.

Yggdrasil stood at the center of the Norse universe, its branches reaching the heavens and its three great roots extending into different realms — the home of the gods, the realm of the giants, and the well of the dead.

Why the Sources Are Tricky

Norse religion had no written scripture. It was oral — stories told, poems recited at court, beliefs passed from one generation to the next through memory and performance rather than through books. The older poetic sources that survive, the Eddic and Skaldic poetry, assume you already know the cosmology. They drop names and references without explaining them, the way someone might mention a mutual friend without introducing them. For modern readers, they are full of gaps. The most complete account we have comes from Snorri Sturluson, an Icelandic chieftain who lived from 1179 to 1241 CE and wrote down the Norse myths in his Prose Edda. Snorri was brilliant and thorough, and Norse mythology as most people know it today largely comes from him. He was also a Christian writing for a Christian audience, roughly two centuries after the Viking Age had wound down, and he reworked the older material to make it fit a more structured, readable form. One visible result of this is the realm of Hel. Most scholars today believe the concept of Hel as a fully realized underworld realm is partly or entirely a Christian addition — the Norse had a vague concept of a dark realm of the dead called Niflhel in older literature, but the developed Hel that Snorri describes looks a lot like it was shaped by Christian ideas about the afterlife. There are other places where Snorri seems to have merged things that were originally separate or clarified things that were deliberately ambiguous. With all that said, his account is still what we work from, because it is the most complete one we have.

Before the Realms: How Everything Started

Before the nine realms existed, there was Yggdrasil and there was the void. Nobody explains where the tree came from. It simply was, standing in the misty emptiness of Ginnungagap, bordered on one side by Muspelheim's fire and on the other by Niflheim's ice. Eventually the fire melted the ice, and two things came out of the resulting mist: Ymir, the first giant, and Audhumla, a cow who fed him. Audhumla survived by licking salt from the ice, and in doing so she gradually uncovered a figure named Búri — the ancestor of the gods. Búri's son Borr mated with Bestla, a giantess, and they had three sons: Odin, Vili, and Vé. Meanwhile, Ymir was reproducing on his own through autogamy — a male and female giant grew from his left armpit while he slept, and a son came from his legs. These became the ancestors of all the giants who would spend the rest of Norse mythology as the enemies of the gods. Odin and his brothers killed Ymir. The blood that poured from the body drowned every giant except one, Bergelmir, who escaped on a raft with his wife and eventually repopulated the giant race. Odin, Vili, and Vé dragged Ymir's enormous body to the void and built the world from it. Flesh became earth. Skull became sky. Bones became mountains. Blood became the sea. Later, walking along the shore, the three gods found two trees — an ash and an elm — and made the first man, Ask, from the ash and the first woman, Embla, from the elm. The nine realms took shape around all of this.

Odin Vili and Ve killing the giant Ymir to create the Norse world.

The Norse creation story is built on an act of violence — Odin and his brothers killed the first giant Ymir and used his body as raw material for the world, his blood becoming the seas that nearly drowned every giant alive.

Asgard — Home of the Gods

Asgard is where the Aesir gods lived — Odin, Thor, Loki, Baldr, Týr, Heimdall, and the rest of the main Norse pantheon. In Snorri's account it sits in the heavens, connected to the human world by Bifrost, the rainbow bridge. Some scholars think the original Norse conception had Asgard on the same level as the human world rather than above it, but Snorri's celestial city of high towers surrounded by walls is the version most people know. Odin's great hall Valhalla was in Asgard — the place where warriors who died in battle were brought to feast and train, preparing for Ragnarök. There is also mention of Hildskjalf, a high seat or place from which Odin could look out over all nine realms and see everything happening in them. Whether Hildskjalf was a separate building or just his throne is not entirely clear from the sources. Asgard was also home to some Vanir gods. When the Aesir-Vanir War ended in a peace treaty, hostages were exchanged between the two divine families. The Vanir god Njord and his children Freyr and Freyja came to live in Asgard, while Aesir gods went to Vanaheim. So even the gods' home realm was a mix of both divine families after the war ended.

Midgard — The Human World

Midgard is the realm of human beings, and the gods built it specifically to protect Ask and Embla and their descendants from the giants. The Prose Edda describes it as a circular realm surrounded by the deep sea, with the gods using Ymir's eyelashes to build a fortress wall around it — which is one of the stranger construction projects in any mythology, but consistent with the Norse habit of using giant body parts for everything. The sea around Midgard is home to the Midgard Serpent, also called Jörmungandr — a monster so large it wraps completely around the human world and bites its own tail. Thor's most famous enemy, it will break free at Ragnarök and help bring about the end of everything. Midgard sits between Asgard above and Jotunheim nearby. The rainbow bridge Bifrost connects it to Asgard. The giants in Jotunheim are separated from it, but not by enough distance to make the gods comfortable — hence the wall.

Jotunheim — The Realm of the Giants

Jotunheim — sometimes called Utgard — was the home of the giants and Frost Giants and sat near both Asgard and Midgard, separated from Asgard by the river Iving, which never froze. It was considered a place of chaos, wild magic, and untamed wilderness — the opposite of the ordered world the gods had built. Everything in Jotunheim operated outside normal rules. A famous tale has Thor traveling to the stronghold of the giant Utgarda-Loki, where nothing Thor experiences turns out to be what it looks like. The stronghold itself disappears at the end of the story. That is what Jotunheim was like: a place where ordinary cause and effect did not reliably apply. Despite being the enemy territory in most Norse stories, Jotunheim was not entirely cut off from the gods. Odin made the journey there to drink from Mimir's well of wisdom. Thor went there multiple times. Loki was originally from Jotunheim and lived in Asgard. Several gods had Jotunheim ancestry through their mothers. The line between gods and giants in Norse mythology was permeable in ways that complicate the simple enemy-and-ally reading.

Jotunheim the realm of giants and frost giants in Norse mythology.

Jotunheim was not simply a distant enemy territory in Norse mythology — gods traveled there regularly, several gods had giant ancestry, and the line between the two groups was far more complicated than the simple gods-versus-giants framing suggests.

Niflheim and Muspelheim — The Two Oldest Realms

These two are the oldest realms in Norse cosmology — they existed before everything else and their interaction is what started the whole creation process. Niflheim is the primordial realm of ice, mist, and snow. Cold, dark, and empty, it is not a place anyone lives — not even the Frost Giants, who seem to prefer Jotunheim. Snorri associated it closely with Hel's realm, partly because an older term Niflhel appears in earlier literature, but the two are probably separate. Niflheim itself seems to be purely a physical realm of cold, while Niflhel — which just means dark realm of Hel — was something beneath it where the dead ended up. Muspelheim is the opposite: the primordial realm of fire. Snorri describes it as an actual place, the home of the fire giant Surtr who will emerge at Ragnarök to burn everything. Some modern scholars disagree with this reading and think Muspell was originally a giant or a force rather than a place — the older Eddic poetry refers to Muspell's peoples and Muspell's sons as the forces of chaos that invade the world at the end, which sounds more like followers of an entity than residents of a location. As with many Norse concepts, Snorri's version became the standard one even where it may not match the original.

Hel, Alfheim, Vanaheim, and Nidavellir

Hel sits beneath the roots of Yggdrasil, reached by traveling downhill on a long road called Helveg and crossing a river of weapons. It is ruled by Hel, the daughter of Loki, who Odin threw into a dark realm beneath the world when she was born — partly because she is Loki's child and the gods considered all of Loki's children dangerous. She is described as a giantess, dark and brooding, nothing like Cate Blanchett's version in the Marvel films. Her realm became the destination for most people who died — those who did not fall in battle, those who died of illness or old age, and eventually just most people in general. What they did there was more or less what they had done while alive, in a dimmer version of the living world. Alfheim exists close to Asgard and is home to the light elves — bright, beautiful beings associated with art, music, and creative inspiration. It was presided over by the Vanir god Freyr. The realm itself is not described in detail in the sources, but given the nature of its inhabitants, it is generally assumed to be beautiful. Snorri merged it with the realm of all elves after collapsing the distinction between light and dark elves. Vanaheim is where the Vanir gods came from — the divine family associated with fertility, agriculture, good harvests, and weather. No physical description of it survives, but it was almost certainly imagined as pleasant and fertile, in keeping with what the Vanir represented. Freyja, one of the most widely worshipped Norse deities, was from Vanaheim and presided over her own realm of the dead called Folkvangr — Field of the People — somewhere in Asgard. Nidavellir, sometimes called Svartalfheim, was deep underground and home to the dwarves. Dark, smoky, lit only by forge fires and torches, it was the workshop of the Norse universe. The dwarves were the master craftsmen of the nine realms — they made Thor's hammer Mjolnir, Odin's spear Gungnir, and Freyr's magic ship that could be folded up and carried in a pocket. They also brewed the Mead of Poetry, which Odin later stole and gave to the gods, allowing them to inspire poets. The dwarves themselves were described as having originated as maggots in Ymir's flesh before the gods gave them human understanding and sent them to live underground.

Hel the Norse underworld realm ruled by the daughter of Loki.

Hel's realm sat beneath the roots of Yggdrasil, reached by a long downhill road — a dark, grey place where most of the Norse dead ended up, ruled by Odin's appointed overseer, Loki's daughter Hel.

How All Nine Realms End — and What Comes After

All nine realms existed together, held in place by Yggdrasil, operating until the day they did not. That day had a name: Ragnarök. It started with three years of winter and no summer between them. Then Fenrir the wolf snapped his chains and swallowed the sun. The Midgard Serpent rose from the ocean and flooded the earth. The fire giant Surtr marched from Muspelheim. Yggdrasil shook. The rainbow bridge Bifrost cracked and fell. The dead streamed out of Hel's realm. The gods gathered and went to fight, knowing they would lose. Odin was swallowed by Fenrir. Thor killed the Midgard Serpent and made it nine steps before the poison killed him. The gods and the forces of chaos killed each other until Surtr set fire to everything that was left. All nine realms burned. And then — this is the part of Norse cosmology that does not always make it into the popular version — something new began. The earth rose from the sea, green and fresh. A few gods survived and found each other. A new human couple emerged. A new order of existence started from what the fire had burned away. The Norns — the three fates who sat at the base of Yggdrasil weaving the destinies of gods and humans — had spun this outcome from the beginning. Nobody could appeal it or change it. The destruction was certain. What came after was not described in detail in any source, which meant it remained open — not a known destination but a possibility. Something rather than nothing. That, in the end, was the core of what Norse cosmology offered: the world ends, you lose everything, and then there is something else.